Global Policy for Cultural and Creative Industries

Credits: 2.0

The creative industries have been the subject of growing attention among policy-makers, academics, activists, artists and development specialists worldwide. This course will provide an overview of creative industries developments globally, and how they relate to wider debates about globalization, cities, culture, and the global creative economy. It considers creative industries from six angles: industries; production; consumption; markets; places; and policies.

The products of popular culture and media are often thought of in terms how we consume them or how people interact with them. This course is different. We will examine the processes shaping how culture and media are made within changing social, economic, and technological contexts. We examine the products of “leisure, information, entertainment, media, and creativity” industries, which include traditional mass media as film, television, music, and publishing. But we’ll also look more broadly at how other industries use aspects of cultural production in the design, distribution, and marketing of their products and services. The focus of the course emphasizes how the dynamics for cultural production are changing the production, distributions, curation, and preservation of media goods (such as CDs or song downloads) and media experiences (such as concerts). We will pay particular attention to these processes with respect to economic development and cultural heritage efforts around the world.

The motivation for this course is the rapidly changing global dynamic of creative production. On the one hand, technologies enable more rapid distribution of cultural goods and services around the globe. On the other, forces of globalization and power overwhelmingly privilege the protection of wealthy countries’ interests over the interests of developing countries. We will take up this challenge in this course.